Chinese River Game

World: Rivers - Map Quiz Game: There are many rivers in the world, but none quite as impressive as the Amazon. Not only is it the world’s longest river, it has the largest drainage area and the fastest discharge rate. Even the Congo has an 80% slower discharge rate the Amazon, it still has the highest such rate in the world. In terms of length, the Nile is not far behind the Amazon, flowing. Strategy board game for two players; checkmate opponent's general (king) to win; similar to western chess; extra pieces cannon and elephant; special areas river and palace on board; chinese chess online, play xiang qi. Features: live opponents, game rooms, rankings, extensive stats, user profiles, contact lists, private messaging, game records, support for mobile devices.

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Japanese River Game

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Upon entering China River, one of the most popular Bally slots, you’ll notice that the game brings up visions of the Orient, the slot set on a background of a Sampan on a river, the banks of which feature colourful trees, where an animated pheasant sits.

The scene sounds somewhat idyllic, however the animation of the pheasant doesn’t look fantastic, it looks a little stiff and this could have been much better. What sets this game apart is the stacking, each spin featuring one randomly assigned stacked symbol.

The symbols on the slot also transport you to the Far East, with Lotus flowers, emerald frogs, golden coins and pots and Chinese lettering. These are set on a dark purple background which is actually very effective, the symbols coming to life when part of a win line. The background sound of the game is suitably oriental, ideal for the game.

The main feature of the game is the free spins round, where it’s actually possible to win a huge amount of spins.

Like many online casino games, this is something of a standard 5 reel slot with three symbols showing on each line, although this isn’t always standard for the Bally range. This game has 30 win lines and you’ll be able to choose the size of your stake per line from between a cent and a dollar per line. Other options include the auto spin feature which you’ll set to spin for between 5 and 25 times and a mute button, which to be fair isn’t necessary at this slot (I wish this was an option at all slots however!).

The best standard symbol in the game is the Chinese lettering, and landing 5 in a row will see you winning 1,000x your coin amount. The red lantern, the golden pot and the emerald frog win you 500x, 250x and 200x respectively. You’ll also find the playing card symbols from 9 to Ace. You’ll win at this slot by landing consecutive symbols on a win line from left to right, each symbol paying out for at least 3, although you’ll win if landing the Chinese lettering on just reels one and two.

The wild symbol is the same pheasant that sits above the reels (still rather stiffly) and will replace other symbols to gain you extra wins.

This slot differs slightly to many in the fact that every spin you’ll find one of the symbols will be become stacked – this applies to all of the symbols apart from the wild symbol. At first, this might not seem particularly exciting, but this can become very interesting when it comes to the free spins bonus round.

You’ll earn free spins when landing the Golden coin symbol three or more times on a win line from left to right. 3 in a row will earn you 8 free spins, 4 in a row will gain you 10 and five in a row will gain you 15. However, should you gain more than one win with the free spins symbol; you’ll be awarded multiple amounts of these numbers. In writing this review, the free games symbol was randomly assigned as the stacked symbol and filled much of the slot, earning a whopping 94 free spins. Want some better news? All of the wins in the free spin round are doubled. During this round the background changes to a dark blue theme and the background music accompanies the entire round. As well as the free spins, you’ll also win money for each win line hit in the original spin by the golden coins, with a pay-out for landing 2 or more.
This slot has a certain appeal, mainly based around the fact that it’s possible to gain a huge amount of free spins. This gives the game something unique, however it’s probably not enough to make the game particularly memorable, so you’ll not be rushing back to play it again.

I wouldn’t rank this slot in my top twenty online casino games, but it certainly wouldn’t rank in the bottom twenty either. It will appeal to the slot player who likes lot of small wins without too many long losing runs – the free spins potentially giving the player some welcome extra high points.

Jungle
鬥獸棋 (Dou Shou Qi)
A typical and inexpensive Jungle set with paper board, purchased at a Chinese stationery shop
Genre(s)Board game
Abstract strategy game
Players2
Setup time1–2 minutes
Playing time5–30 minutes
Random chanceNone[1]
Skill(s) requiredStrategy, tactics, counting
Synonym(s)Dou Shou Qi
The Jungle Game
Children's Chess
Oriental Chess
Animal Chess

Jungle or Dou Shou Qi (Chinese: 鬥獸棋; pinyin: dòu shòu qí; lit. 'fighting animal game') is a modern Chinese board game with an obscure history.[2][3] The game is played on a 7×9 board and is popular with children in the Far East.[1] The game is also known as The Jungle Game, Animal Chess, Beast Chess, Children's Chess and Oriental Chess.[4]

Jungle is a two-player strategy game and has been cited as resembling the Western game Stratego,[5] but Stratego actually has more in common with another Chinese board game known as Jun Qi (Chinese: 軍棋; pinyin: jūnqí; lit. 'army game').

Chinese River Crossing Game

Overview[edit]

The Jungle gameboard represents a jungle terrain with dens, traps 'set' around dens,[6] and rivers.[7] Each player controls eight game pieces representing different animals of various rank. Stronger-ranked animals can capture ('eat') animals of weaker or equal rank. The player who is first to maneuver any one of their pieces into the opponent's den wins the game.[7] An alternative way to win is to capture all the opponent's pieces.

Board[edit]

The Jungle gameboard, usually made of paper,[1] consists of seven columns and nine rows of squares (7×9 rectangle = 63 squares). Pieces move on the squares as in chess, not on the grid lines as in xiangqi. Pictures of eight animals and their names appear on each side of the board to indicate initial placement of the game pieces. After initial setup, these designated squares have no special meaning in the gameplay.

There are several special squares and areas of the Jungle board:

  • Each player has one den (Chinese: 獸穴; pinyin: shòuxuè; lit. 'lair') square located in the centre of their first row of the board and labeled as such in Chinese.
  • Three traps (Chinese: 陷阱; pinyin: xiànjǐng; lit. 'snare') border each den, to each side and in front. These are also labeled in Chinese.
  • Two water areas or rivers (Chinese: 小河; pinyin: xiǎohé; lit. 'river') are located in the centre of the board, each comprising 6 squares in a 2×3 rectangle, and labeled with the Chinese characters for 'river'. There are single columns of ordinary land squares on the edges of the board, and down the middle between the rivers.

Chinese Rivers Map


The den highlighted in green
A typical Jungle board labelling the starting squares, the den, the traps, and the rivers
The traps highlighted in yellow
One of the rivers

Pieces[edit]

Each player has eight game pieces representing different animals, each with a different rank, and in their own colour (blue versus red).[8][1][7] The animal ranking, from strongest to weakest, is:

RankPiece
8ElephantChinese: ; pinyin: xiàng
7LionChinese: ; pinyin: shī
6TigerChinese: ; pinyin:
5Leopard[8]Chinese: ; pinyin: bào
4Wolf[8]Chinese: ; pinyin: láng
3Dog[8]Chinese: ; pinyin: gǒu
2CatChinese: ; pinyin: māo
1RatChinese: ; pinyin: shǔ

Pieces start on squares with pictures corresponding to their animal, which are invariably shown on the Jungle board.

Rules[edit]

Movement[edit]

Players alternate moves with Blue moving first.[6] During their turn, a player must move. All pieces can move one square horizontally or vertically (not diagonally). A piece may not move into its own den. Animals of either side can move into and out of any trap square.[9]

There are special rules related to the water squares:

  • The rat is the only animal that may go onto a water square.
  • The lion and tiger can jump over a river horizontally or vertically. They jump from a square on one edge of the river to the next non-water square on the other side. If that square contains an enemy piece of equal or lower rank, the lion or tiger capture it as part of their jump. A jumping move is blocked (not permitted) if a rat of either color currently occupies any of the intervening water squares.

Capturing[edit]

Animals capture opponent pieces by 'killing/eating' them (the attacking piece replaces the captured piece on its square; the captured piece is removed from the game). A piece can capture any enemy piece that has the same or lower rank, with the following exceptions:

  • The rat can 'kill' (capture) an elephant, but only from a land square, not from a water square. Many published versions of the game say the rat kills the elephant by 'running into its ear and gnawing into its brain'.[6]
  • A rat in the water is invulnerable to capture by any piece on land. (Therefore a rat in the water can only be killed by another rat in the water.)
  • A piece that enters one of the opponent's trap squares is reduced in rank to 0. Thus the trapped piece may be captured by the defending side with any piece, regardless of rank. A trapped piece has its normal rank restored when it exits an opponent's trap square.

Variations[edit]

Chinese

There are some commonly played ruleset variations, as follows:

  • The elephant may not kill the rat under any circumstances.
  • Some play the game with the lion and tiger being equally strong, whereby they can kill each other.
  • Some versions have the tiger outranking the lion.
  • The leopard may jump over the river horizontally but not vertically (due to its lesser strength than the tiger or lion). It cannot jump over a rat in the river, however.
  • All traps are universal. If an animal goes into a trap in its own region, an opponent animal is able to capture it regardless of rank difference if it is beside the trapped animal. The rules for being on one's own trap do vary.
  • A variant has the wolf replaced by the fox, in which case the dog is stronger than the fox.
  • There are variations in which the lion is not able to jump across the river horizontally.
  • The rules for the rat to capture either the elephant or rat from or into the water do vary.
  • There is a simplified version called Animal Checkers, which has no traps or rivers, and only the rat, dog, tiger and elephant.[10]
  • Amongst the many examples shown on BoardGameGeek there is at least one where the pieces are designed so that they are no longer visible by the opponent (mounted as a card on a stand like Stratego pieces). This change alters the game from one of stochastic 'full-knowledge' to one of partial-knowledge.
  • There is a version of the game that limits which animals (rankings 1–4) can move onto the trap squares.
  • Some players prefer allowing the dog to move onto water squares.

See also[edit]

References[edit]

  1. ^ abcdPritchard (1994), p. 163.
  2. ^Parlett (1999), pp. 142–43, 'R. C. Bell describes this contemporary Chinese game sent him in the 1960s by a correspondent in Hong Kong, but knows nothing of its ancestry. The board design suggests some influence of Chinese Chess, and the perfection of the game—it 'plays well'—suggests a solid period of experimentation and refinement; yet the concept as a whole appears too sophisticated to have much of a history behind it.'
  3. ^Pritchard (2007), p. 292, 'Origins obscure; in the opinion of Bell, possibly a development of xiangqi.'
  4. ^Pritchard (2007), p. 292.
  5. ^Freeman, Jon. (1979). The Playboy Winner's Guide to Board Games. New York: Playboy Press. ISBN0-87216-562-0. Retrieved January 29, 2007 from 'Archived copy'. Archived from the original on 2008-02-04. Retrieved 2008-01-29.CS1 maint: archived copy as title (link)
  6. ^ abcBell (1983), p. 119.
  7. ^ abcParlett (1999), p. 143.
  8. ^ abcdBell (1979), p. 69.
  9. ^Bell (1979), p. 70.
  10. ^Animal Checkers. (2007). Retrieved May 20, 2007 from http://www.cse.unsw.edu.au/~cs3411/07s1/hw3/.

Bibliography

  • Bell, R. C. (1979). Board and Table Games From Many Civilizations. Vol I (Revised ed.). Dover Publications Inc. pp. 69–70. ISBN0-671-06030-9.
  • Bell, R. C. (1983). The Boardgame Book. Exeter Books. pp. 118–19. ISBN0-671-06030-9.
  • Parlett, David (1999). The Oxford History of Board Games. Oxford University Press Inc. pp. 142–44. ISBN0-19-212998-8.
  • Pritchard, David (1994). The Family Book of Games. Brockhampton Press. p. 163. ISBN1-86019-021-9.
  • Pritchard, D. B. (2007). Beasley, John (ed.). The Classified Encyclopedia of Chess Variants. John Beasley. p. 292. ISBN978-0-9555168-0-1.

Further reading[edit]

  • Beasley, John D. (Summer 2002). Byway, Paul V. (ed.). 'Some Thoughts on The Jungle Game'. Variant Chess. Vol. 5 no. 40. British Chess Variants Society. p. 127. ISSN0958-8248.
  • van Rijn, J.N.; Vis, J.K. (7–8 November 2013). Complexity and Retrograde Analysis of the Game Dou Shou Qi(PDF). 25th Benelux Conference on Artificial Intelligence. Delft. Retrieved 2014-01-17.

Chinese Puzzle Cross The River Game

External links[edit]

  • Shou Dou Qi: The Battle of Animals by Hans Bodlaender, The Chess Variant Pages
  • Ancient Chess.com rules and video demonstration
  • Dou Shou Qi at BoardGameGeek

Japanese River Game Solution

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